I just had to give this a go. I might be regretting it now.
The Prussian examples are truly terrifing:
And one more. The AI struggled with this one a bit, but got there after a couple of goes.
A Hinton Hunt, Der Kriegspielers and other vintage Napoleonic wargames figures blog
I just had to give this a go. I might be regretting it now.
The Prussian examples are truly terrifing:
And one more. The AI struggled with this one a bit, but got there after a couple of goes.
What follows is an account of the mighty clash of arms that took place at Call to Arms 2025 with myself and my good friend the Baron von Driberg (BvD) on the one side, fielding a 6th Coalition Army of Prussian, Russian, British and Hanoverian troops; and KT and TT, père et fils, on the other, commanding the French.
The rules were Neil Thomas' Napoleonic Wargaming Rules (NTNWR), which KT and I tried out a few weeks ago.
As usual, it was the spring of 1813, so in line with the times the French, Guard troops excepted, consisted mostly of hastily-raised conscript battalions. The Coalition Army, however, was scarcely any better, as it contained numerous barely-trained reserve and landwehr battalions. There was only a small scattering of regular infantry on either side.
As was their right, given that I had laid out the table, the Ts chose the side containing the town of Dappol, which seemed to have the best defensive prospects. The Coalition also had a fair bit of cover, however. Dividing the battlefield was the River Weser.
This was a crackingly entertaining game. I think it lasted about 10 moves or thereabouts, which was not too bad considering. What's more, a succession of old friends stopped by to say hello, which was very pleasing. It was great to see you, Chaps.
It was a grand day out and no mistake.
Have a great weekend,
WM
edit: I've added a couple of extra shots taken by KT.
Yesterday a battle was fought. There were about 650 troops on the table:
I won't have a full report for another week as I'm off on my travels today to spend a glorious week exploring Dunedin and the country thereabouts with two clever, beautiful, and brilliantly witty ladies. I'm hoping this will help me forget just how comprehensively and distastrously I was defeated!
À tout à l'heure
WM
The Emperor is reviewing his newly reinforced artillery:
While waiting for His Majesty to show up, the newly-joined 3rd and 4th line batteries go through their paces:
The Emperor is content!
Napoleon: Take a deep breath, Gentlemen. It is the scent of Victory!
During Call to Arms 2024 last year, K walked up to our little vintage game to tell us that he'd been a wargamer for years, and that he even had some 20mm Napoleonic armies. He uses them to fight battles with his son, who he had with him.
Well, one chat led to another, and a couple of weekends ago we met at his place for a battle. K uses the delightfully simple, fast-play and very entertaining rules to be found in Neil Thomas's Napoleonic Wargaming, published in 2009:
The rules don't have a catchy title, so I'll just have to refer to them as Neil Thomas' Napoleonic Wargaming Rules (or NTNWR). These are not the same as NT's famous One Hour Wargame rules.
What attracted me to them is that they have a variety of quirky but really quite fun looking game mechanics, while also being entirely compatible with my 4-bases per unit organisation.
The scenario we played pitted most of Wallmoden's Corps, albeit beefed up a bit with Prussian dragoons and the Russian Leib Grenadiers, against the flower of the French Army in 1813, commanded by K. He had much better cavalry than me but also a lot of terrible infantry, so it was going to be an interesting match.
As luck would have it, I was able to seize the wooded road in the centre with two of my best infantry regiments, the 73rd and the Russo-German legion. This was to have very important effects.
Wallmoden's left flank was cunningly refused, forcing K to make a long march around the flank to get at it. The Feld Battalion Bremen were only classed as levies, but the Prussian 2nd Dragoons, I hoped, would scare off any attempt to assault them.
On the right were the Estorff Hussars and the Lutzowers. These were by far my worst troops, so I hid them behind the woods. The Lutzowers were so bad they couldn't even form line and therefore had greatly reduced firepower. Not too far off, however, were the crack Leib Grenadiers and my Russo-German battery.
What makes NTNWR different is that it's an I-Go-You-Go system and firing, charging, melee and morale have all been radically simplified, so it clips along at a great pace and there's real scope for tactical suprises.
The really radical bit though, which has a transformative effect on the gameplay, is that close-order infantry units may only assault other infantry if they have a numerical superiority in terms of the number of bases they've got left. This forces players to attrit their enemy before attempting an assault, producing a linear style of deployment that, to my eyes, is very similar to actual Napoleonic warfare. When the charges finally go in, however, they're devastating, and there's very little prospect of recovery from a poor morale result.
K's sent three battalions against my centre to keep it occupied while manoevring against my left. I had every confidence that my Dragoons would make short work of his Chasseurs, however. The Guard Grenadiers looked a bit menacing though.
Supporting the attack in the centre was the Foot Artillery of the Guard, which had a much better chance of hitting than my Russo-German gunners. They were firing at long range at troops in cover, however, but K made up for this with some oustanding dice throws.
Sure enough, it was first blood to K, with the 73rd losing a base. I had them rated as only average troops, so they were quite lucky to survive the resulting morale test. This was not a good start, and my dice throwing was so dreadful that their much vaunted firepower was not having any effect.
If I'd been commanding the French, I probably would have assaulted the 73rd there and then, but K was worried about my dragoons and so decided to charge them with the 4th Chasseurs. This set off a running battle between the two that lasted for the rest of the game.
Meanwhile, on the left, K decided to have a pop at the Leib Grenadiers with the Empress' Dragoons. NTNWR seemed to suggest that three-deep infantry in line should have a fair chance against a frontal charge by cavalry, so I decided to give this a go.
And the ED's bounced right off! What was worse, they also got raked at short range by the RGL gunners and were then charged in flank by the Estorffs ...
.. who were victorious! I think K must have forgotten they were lurking behind the woods.
Things really started to go south for K from this point as the RGL and what was left of the 73rd finally started to find their marks, aided by the RGL artillery firing at short range. Within a couple of turns K's three centre battalions had sufferred catastrophic casualties, made worse by failed morale tests.
It wasn't all bad though. The 4th Chasseurs were also victorious, as it happens, but this still left K with only two viable battalions: the Guard and the 3rd Swiss. Neither had made much impact, however. Although the 4th Chasseurs had seen off the Dragoons, they were down to a single base, and the Guard was about to become rather isolated.
The Swiss, meanwhile, had spent the entire battle in the woods taking fairly ineffective pot shots at the Lutzowers. They were too far away to be of any assistance.
We called it a day at that point. It was such good fun that we've decided to do it again with armies twice the size at Call to Arms 2025, which is at the end of August.There'll be two generals on each side to manage the mayhem.
For those wondering about my French artillery, I'm hoping to have something to show in a few days.
Have a great weekend,
WM
It was my birthday this weekend, so I celebrated by finally putting the varnish on to my new French line artillery gunners.
The figures are sufficient for two batteries. They are vintage Hinton Hunt French Artillery of the Line 1807-12, being:
FN 30: Officer, pointing, x1The 2nd Light Infantry Battalion, King's German Legion, are ready to make their debut.
They've been finished for a week now, in fact, but I was too busy chopping wood in the back garden to set them up for their photo shoot before now. It really was a massive tree that fell down.
They are to be the skirmish element for Wallmoden's Corps. In reality, only about half the 2nd KGL Light Infantry was sent to join the Anglo-Hanoverian forces in Germany in 1813, but I thought I ought to paint up a full battalion so they would also be ready to occupy a certain farmhouse in Belgium.
Major Georg Baring's men filter through the woods ...
The battalion faces to the rear, showing off their dinky little havresacs. I'm not 100% sure that this is what those weird little bulges on their left hips are supposed to be, but they look OK.